Much like Manahan, we have plans for this one… We’re working on some adjustments to help make its difficulty feel better and more closely align with our current and future design goals. We’ve been monitoring The Plexus (Hard) as well as feedback surrounding the dungeon.We’ll continue to monitor both the Mystic and Priest feedback threads while we consider our options, so please keep discussing there if you feel there’s something to say! We’re investigating potential solutions and coming up with something we’re most happy with. Regarding Mystic, we’ve received your feedback in both the polls and the feedback thread.We understand your concerns around class balancing, and we hope to address these concerns soon. We have exciting things in store for the future, but we need more time to polish this and make it perfect. As stated, this patch is pretty small compared to our norm.However, we’re going to try out doing smaller patches more often which should result in faster paced changes for PvP. In the past, we did larger patches every few weeks. Your feedback is always very important to us, and we consider every opinion we can. After you try out this patch, please let us know how you feel about the changes we’ve made and how classes are feeling balance wise. We continue to ask for your patience while we do so, as balancing every part of the game in one patch is not possible. Many of the changes are our first steps toward balancing many different aspects of PvP in Menma’s TERA. We’ve snuck in some PvE changes here and there, but those interested in PvE should stay tuned for patches in the next couple of weeks. This time around, we’ve been focusing a lot of our time on PvP.
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